Autonomous swarm defense · Simulated first
The drone that works when nothing else does.
When radio is jammed and GPS is spoofed, most drones fall out of the sky. DARKSTAR swarms coordinate with zero RF signature, and every mission is proven in a deterministic simulation engine before anything flies. Eight capabilities, eight clips, real numbers.
Watch the capabilities
Previz notice: every clip below is previsualization. Synthetic motion and synthetic data, not DARKSTAR engine output.
01 · Counter-UAS · Urban point defense · S1 Kyiv 2022-24 anchor
One defended point holds against a twelve-drone raid.
Shahed-class munitions cost about $50,000 each. The interceptor drones that stop them cost about $3,300. The interception is physical, drone against drone: cheap expendable interceptors climb out and take the incoming munitions down before they reach the defended point.
The no-radio coordination layer is what keeps the defending swarm alive while jamming fills the air. Jamming works on radio-controlled drones. It does nothing against a swarm that never transmits.
02 · All-domain · Same brain, three domains
One engine runs the water, the shore, and the air at once.
Thirty vessels sweep the water. Six ground units hold the shoreline. Twelve aircraft patrol overhead. All of them run the same mission brain and coordinate across domains without a single radio transmission.
Losing a drone does not degrade the swarm. Each unit already knows what every other unit will do.
03 · Autonomous systems · Platform range
Real platforms, real flight dynamics, one architecture.
The engine flies each platform the way it actually flies: a Shahed-136 on straight ingress, an FPV interceptor darting, an Orlan-10 loitering on waypoints, a surface vessel cutting a wake, a subsurface glider navigating by dead reckoning where GPS cannot reach.
Every platform is labeled with its navigation mode. Adding a new platform means adding parameters, not rebuilding the engine.
04 · Decision advantage · Monte Carlo sweep · S5 / S6
Every combination, run and scored, before it happens in the field.
A sweep runs a thousand engagements across swarm size, defender spacing, and approach bearing, and scores the kill rate of every cell. The map shows where the defense holds and where it breaks.
The second panel is the honest one: kill rate falls from 85 percent to 35 percent over ten engagements as the adversary learns. You plan for engagement ten, not engagement one.
05 · Joint operations · C2 console · RTAPI live view
Record. Replay. Branch. Diff. Audit.
The console wraps a live engagement: track list, cost dashboard, event log. Because the engine is deterministic, an operator can scrub back through a live fight, branch it at any tick, and compare the outcomes. Same seed, same result, every time.
Every decision leaves an evidence trace. That is what an audit requires, and what procurement asks for.
06 · Arctic sovereignty · GAIA terrain twin
Any terrain in minutes. Then catch the one thing that is wrong.
GAIA turns a place name into an operating environment: real buildings, real roads, real water. Two kilometers of downtown Seattle, 7,237 buildings and 12,590 roads, in under sixty seconds. The old way took a GIS team months.
Here it builds an arctic coastline as a sensor drone flies it, and the sensor stack flags the single thermal anomaly against all that white.
07 · Search and rescue · Dark coordination
Coordinated search with zero radio emissions.
The same coordination that survives jamming also works where networks are simply gone. A swarm flies an expanding-square search over dark terrain, self-organizing without a single transmission, and converges the moment one drone finds a thermal signature.
No radio. No GPS. Find the signal anyway.
08 · Supply chain · What we build
The drone, the swarm, the enclave, the hive.
DARKSTAR builds the whole stack: airframe, sense package, mission brain, secure enclave, power. The mission brain runs the same code as the simulator, so what you proved in the sweep is what flies.
Captured hardware gives up nothing. Keys die with power. No model, no mission data, nothing to extract.
Proven in simulation. Flown when it counts.
The war game, the flight simulator, the drone, and the runtime share one engine. Same physics, same terrain, same adversary model, same deterministic replay. See it on your own terrain.
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